Super Rush is a culmination of over two decades of work, offering elegant golf systems that anchor the experience. It’s all so intuitive, inviting players to actually use every system rather than writing them off as expert techniques. Adding topspin or backspin is a matter of tapping the right button when setting the shot gauge, while spin is easily applied by pushing the joystick as the gauge builds up. On top of that, it makes some of golf’s more complex systems easy to understand and execute. Little cues like that make every shot into a more active experience that involves calculating risks and mitigating variables. There’s also a red “risk zone” that appears at the top of the gauge, which signals that hitting at full power may trade off some control. When driving off a hill, the shot gauge will curve, showing exactly how it’ll veer off course. It does an excellent job at visually communicating all the little things that affect a shot’s trajectory. In many golf games, it’s easy to simply hit the ball as hard as possible every time and ignore all nuances. What’s so appealing about Super Rush, however, is that it makes players think much more about the shape of their shot. Image used with permission by copyright holder Press a button to initiate a shot, press again to set how far the ball will travel, and watch a golf ball sail off with a satisfying thwack. There’s a meter on the right side of the screen that determines how much power goes into a shot. On a basic level, it might not seem much different than any other golf game. For decades, developer Camelot has fine-tuned its golf mechanics, constantly improving a wheel that doesn’t need reinvention. While there’s a lot to critique when it comes to the overall package, the act of playing a round of 18 holes in Mario Golf: Super Rush is an absolute pleasure. Unfortunately, the experience is let down by a puzzlingly sparse package that doesn’t offer enough good reasons to tee off. Mario Golf: Super Rush sports the best core golf mechanics the series has to offer. Donkey Kong is getting a Nintendo Switch remake in February Super Mario RPG: release date, trailers, gameplay, and more There’s so little to do in these areas that I eventually began to walk from one course to the next, ignoring every koopa and goomba in sight.All Super Mario Bros. Sprinkled in between each course are mini-hub worlds with familiar characters to interact with, but few have anything interesting to say besides a cliche golf tip. RELATED: Super Mario 3D World + Bowser's Fury review Near the tail-end, 'Golf Adventure' randomly introduces boss battles, but they are hardly memorable. Ranking up tends to be a bit mindless, and you soon learn this journey is just an excuse to expose you to each side mode and course. Titled 'Golf Adventure,' the lite RPG mode has you create a Mii (yes, like on the Nintendo Wii) and embark across various courses with different themes, all while increasing your character’s attributes. The shallow nature of Mario Golf Super Rush makes itself visible pretty early on in the story mode. While its mechanics are on par with comparable golf games, Super Rush lacks even the bare minimum features to entice gamers to keep coming back for more. As someone who was very much looking forward to hitting the links in this game since its announcement, I could not believe how thin, and uninspired, this Mario sports title turned out to be. Mario Golf: Super Rush is a disappointing bogey across the board.
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